![]() I assure you, though, that as a veteran of this game, I am almost certain this is a bug. I'll often see a post that reads like it was written by a 13 year old complaining about a bug when they haven't ruled out the possibility of a mistake on the part of the player. My original post is over a week old now, but I think it was less than 10,000 in population and I've definitely built +10,000 citizen cities before without issue. It was a large city, but I've built bigger. The text permanently read something like, "the officers are getting ready and about to leave." but they never do.Ī less likely scenario, did you build a really, really huge city, much above any requirement from the vanilla missions? Then you might run into the sprite limit Instead, the offices continued to refuse to produce walkers despite a right click revealing that they were fully staffed. And as I mentioned above, if it *were* due to a worker shortage, you would expect the problem to resolve itself once unemployment sky rockets. I assure you, I am very anal/diligent when it comes to making sure I have enough employees. Lack of workers would be my guess too, when the wharves break down its too late to restaff buildings with the freed workers. Therefore, we can rule out insufficient labour as the culprit. ![]() Instead, the maintenance offices continued to not produce walkers despite the fact that they were all fully staffed. If this were the culprit, then you would expect the maintenance offices to continue producing walkers *after* my unemployment rate spiked. Population may also be too low and in this particular case worker shortages are rampant but you notice them first when building start collapsing. Despite this, they continued to refuse to generate walkers. Furthermore, I clicked each maintenance office and they were all at fully staffed. However, it is very difficult to "accidentally" turn off maintenance and hygiene. Its possible this setting was changed, removing workers from maintenance." "You can adjust the industries to determine who works where. I assure you I'm a veteran of this game my city had more than enough employees. Sorry for the late post I forgot about this. *exit stage left, grumbling about pet peeves* Put infrastructure on very high priority, the default is far too low to keep things working through a worker crisis as you discovered.Ī less likely scenario, did you build a really, really huge city, much above any requirement from the vanilla missions? Then you might run into the sprite limit, the game simply doesn't have a slot to spawn the next walker anymore because there are too many already out there. What gives? Lack of workers would be my guess too, when the wharves break down its too late to restaff buildings with the freed workers. I've only purchased 2 games from GOG (Dark Reign and Zeus) and both have been riddled with bugs. I was trying to replace my broken buildings as fast as possible, but by the time I finished replacing 7-8 buildings, one I just previously replaced exploded again. It's like they suddenly decided to stop working. I had MORE than enough workers (unemployment % going up because my trireme wharfs suddenly exploded) and all offices were attached to a road. ![]() Joe22c: Strange bug first time experiencing it after building 16-17 different cities/adventures.Īll of a sudden, almost every maintenance office in the city stopped producing super intendants.
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